Many of my own books feature characters who can use magic of one sort or another. In my worlds, all magic is limited by strict parameters and requires both governing and training.
My approach to designing magic and worlds was shaped by my love of early Final Fantasy style RPG games. Everything was logical and believable. The political and religious systems were concrete, as were the technology and magic systems. The enemies were powerful, but no one had unlimited power. If you worked to build your strength and abilities and acquired the best weapons and armor you could get, you grew strong enough to prevail in the ultimate battle.
Later, I used those principles in writing a storyline, world building, and designing magic…
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