My heartfelt thanks to everyone who got on the party bus for the launch of Atonement in Bloom. I can’t describe how much I appreciate everyone who shared and contributed to the launch.
I don’t seem to know how to really take a break. I lightened my workload by rerunning Copper, the Alchemist, and the Woman in Trousers. Yet somehow doing the posts still takes a good deal of time. So today, I’m trying harder to take a break. This post re-shares a bit of whimsy I wrote a few years ago — even then I was working on Atonement in Bloom.
Here I explained what I call my “What if?” game.