World-building is a balancing act between alien complexity and Earth’s familiarity. If authors make characters and settings too alien, they risk confusing readers and interrupting the reading experience. But the other side of the coin – applying Earth qualities, standards, and cultural norms to non-Earth planets and societies – isn’t any better.
We’re so used to Earth and the way we live and behave, our customs, values, and social rules that they become invisible to us. They become the “givens” of human life, and often, we attribute them to other non-Earth worlds and cultures. Our ways of life are rooted in thousands of years of history. Other planets have different historical trajectories that produce alternate ways of life that feel normal to the characters.
Here are seven things to look out for when world-building:
Your society doesn’t “function”
Did you ever read a book where none of the characters work, and yet they always have plenty of cash? Most societies have social structures and economies that keep the place running, that differentiate roles and assign values, establish levels of power and induce friction. If your story takes place on a spaceship, you should have worked out who makes and enforces the rules? What are the checks and balances to those in power? Who may not be happy with their lots in life, and what are the penalties for destabilizing the status quo? You might ask yourself where the crew gets its food and how they manage population growth. These details may not end up in the book but should be part of your world-building.
Missing the inciting event
A story takes place at a point in time, usually a time when the crap is hitting the fan and getting splattered all over the pages. The big question is “Why now?” Why not last year or next year?
The answer is pretty obvious if the inciting event is an alien invasion, but some conflicts build over generations. What happened to cause the action to explode now?
Creating one-dimensional ethnic/racial/alien/social/political/religious groups
Diversity exists in all life forms, especially in sentient ones. In any well-rounded character profile, there will be a diversity of skills, quirks, strengths, flaws, and world views. When designing groups that inhabit the world, unless they’re zombies, avoid making them all act, think, and believe exactly the same way. Create different factions, power structures, opinions, temperaments, skill sets, and interests within each group. This adds underlying tension to your story.
Characters don’t fit the world
Characters who are outcasts and misfits are fine, but characters are also reflections of the worlds they inhabit. To a degree, the way they think, act, and perceive their choices will be colored by the world they grew up in. For example, a character from a pacifistic society would likely feel uncomfortable with violence and wouldn’t be an instant pro with a weapon. A character who can talk to animals would probably not eat meat. A truly egalitarian world wouldn’t be run by men.
Earth-origin cultures haven’t evolved
This applies specifically to futuristic stories with Earthlings. Not only does technology evolve, but attitudes, values, and traditions evolve. Just look at all the changes over the past 300 years and how quickly change is occurring now. What will holidays and celebrations look like in the future? Will some have faded away while new ones are established? Will we still use money? How will gender roles, parenting styles, and family structure have changed? Look at trends, create a few new ones, and most of all, try not to recreate 2017 in 2317.
High tech and magic fail to cross systems
Unless technology or magical power is limited to a band of secretive recluses on top of a mountain, it’s going to have a pervasive effect on the world’s systems. It would ripple through the social structure, education, arts, power hierarchies and values, economies and politics. For example, consider the vast changes that teleporting would have on commerce, tourism, terrorism, security, food, love… You could live in China, work in Brazil, and dine out in Egypt.
A history of high tech or magic hasn’t impacted the present
If trees had the ability to talk, the world would look quite different. We probably wouldn’t use wood products, and we’d have tree friends. Cutting down a tree might be considered murder. Except for well-kept secrets, everything that exists in your imaginary world today has a history that shaped it. What if, in your world, technology had cured death a thousand years ago? Massive changes would have occurred across all the world’s systems. So, what would a normal day look like today?
These seven mistakes are easy to avoid with a little contemplation, and you needn’t include all the backstory and details in your book. Just by going through the exercise you will add to the complexity and, thereby, increase the reality of your world.
Happy World-building!
Diana
Diana Wallace Peach
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Very sound ideas, particularly about how every society has individuals. What it means to be a bully may vary from culture to culture, but every culture will have some relatively rude and unkind members.
I think I remember reading one interesting article that talked about how a world with magical transport wouldn’t invent things like the wheel, or any of the secondary inventions that use it.
Another interesting experiment was “what if fire conjuring was a common magical talent?” Odds are people wouldn’t bother with flint or friction based fire starting techniques, and might simply regard petroleum as an annoying hazard, rather than a resource.
It’s really interesting to consider how a simple change like that can create vast ripples of consequences.
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I love your comment, Adam.Your point about the wheel is great, and shows how world-builders need to think about the social, cultural, and technological histories. I wrote a short story that took place on a space ship, and though the characters understood the mechanics of combustion, when they had to build a real fire they were totally awkward. It was fun to write.
Thanks for stopping by to read and adding to the conversation. Wonderful input. 🙂
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Reblogged this on Musings on Life & Experience and commented:
Good advice from Diana about writing Speculative fiction.
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Thanks for sharing, Suzanne ❤️
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Thanks so much for the reblog, Suzanne. I’m glad you enjoyed the post. 🙂
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