What can readers expect?
For me, fantasy has always been about adventure; that side of life that brings about wanderlust and an undeniable craving to escape the confines of one’s own mundane existence.
Many fantasy novels I have read in recent years have let go of much of what made the genre so spectacular, and while it isn’t always a bad thing to write or read fantasy that doesn’t involve long and arduous quests, I tend to find myself growing bored of those types very quickly.
In my experience, few exciting events seem to occur in many of those novels, and too many characters are two-dimensional at best and are about as visible to the mind’s eye as a face through frosted glass. They need some form of description for the reader to build an image of them, and both personality and back story along with the environments they dwell in, are all equally important. Any such writing is bland and far from being immersive let alone exciting, but it has nevertheless served to encourage me to write the kind of books I myself would want to read.
Over the years I have been influenced by some great adventurous fantasy authors, including: Margaret Weis & Tracy Hickman (Dragonlance), R. A. Salvatore (Forgotten Realms), and Maggie Furey (the Artefacts of Power and the Shadowleague); the kind of fantasy one associates with adventure instead of standard everyday life. And, despite the fact I always struggled to maintain patience with Tolkien, his work has nevertheless played a major role in the inspiration and development of the world I created and named Aeldynn more than sixteen years ago.
Keys of the Origin, promises a return to the wild and adventurous side of fantasy, and readers should expect to encounter both the familiar and unfamiliar.
Aeldynn is a vast world full of potential for many different kinds of tale, and there will be insight into the rich histories of all its races, their myths and legends, and a magic system which is a diverse as it is complex.
Even now the world itself is still being developed, with a wealth of history, legends and mythology engaged in the lengthy process of being uncovered.
© Melissa A. Joy 2015/2016.
As with all things, balance is the most ideal state for anything to be in, but it’s a very delicate state.
Aeldynn follows this example, but the details of why this is won’t be revealed here. In Keys of the Origin, the world’s balance has long been disrupted, and there are those who seek its restoration (and its destruction).
In a world where ancient races still dwell, the events of an age-old prophecy begin to stir.
From the pages of an antique tome, there is much the ancients themselves have yet to learn.
The time has come for the Keys of the Origin to play their part in restoring balance to Aeldynn; but how will their choices affect the outcome?
Two young men; one a righteous law-abiding servant to the people, the other a distinguished outlaw, don’t yet realise they are to play a part in a foretold bid for the future of Aeldynn.
Fate leads them down a road they would never have dreamed of following; a road that leads them into a struggle to bring the world back into a state of balance from the precipice of madness and desolation.
It is not only Zehn and Larkh who are fated to take on the malevolent forces of Aeldynn; there are others who must join with them as they are coaxed into the embrace of the ancient Nays and the fabled Drahknyr, who are also entangled in the masterful puppeteering of a renegade sorceress hell bent on reviving the greatest threat of all; Alymarn.