Ever wondered what intelligent extraterrestrials
may be discovered when we eventually explore
outside the Solar System?
Could their lives and adventures be
strangely familiar to us?
To find out more, read the following…
The Termite Queen: Volume One:
The Speaking of the Dead
In the 30th century, an off-world expedition brings back a giant termite with a behavior that suggests intelligence. During the planning for a first-contact expedition, Kaitrin Oliva, a linguistic anthropologist, falls in love with the entomologist-leader, a complex man hiding a dark secret.
Meanwhile, civil discord is brewing on the termite planet as the Queen’s Chamberlain plots a murder…
The Termite Queen: Volume Two:
The Wound That Has No Healing
A team of scientists in the 30th c. makes first contact with a species of intelligent termite on an alien planet.
The romantic relationship between the expedition leader and the team’s anthropologist intersects with the civil unrest existing in the termite fortress to produce an explosive climax.
The team must then return to Earth and deal with the outcome…
The Labors of Ki’shto’ba Huge-Head: Volume One:
The War of the Stolen Mother
Following the end of “The Termite Queen,” the Champion Ki’shto’ba Huge-Head and the Remembrancer Di’fa’kro’mi set out on an epic quest to reach the sea.
In the Champion’s home fortress we learn that Ki’shto’ba has a twin and that he may have been sired by the Sky-King.
Later, the Companions visit a fortress that has been at war for nine years with its neighbors…
The Labors of Ki’shto’ba Huge-Head: Volume Two:
The Champion Ki’shto’ba Huge-Head and its Companions set out across the Nu’wiv’mi Marsh.
They are soon forced to do battle with the Marsh Guardians, huge sauro-avians that attack from the air.
Ki’shto’ba lops off the leg of the King-Bird but fails to kill him, with ominous consequences.
As the Quest continues, Ki’shto’ba slays more monsters and the Companions spend time among the Marchers.
The Labors of Ki’shto’ba Huge-Head: Volume Three:
The Valley of Thorns
Ki’shto’ba and its Companions return to Marcher lands to fight alongside A’zhu’lo and the High Commander in defense of the fortress of Wei’loi’bao’cha.
However, the enemy is treacherous, resulting in a debacle.
The Labors of Ki’shto’ba Huge-Head: Volume Four:
Beneath the Mountain of Heavy Fear
As the Companions continue the Quest, they meet the 9th Companion, an eccentric Alate named Bu’gan’zei who practices a strangely hypnotic type of word craft and who has visited the World Beyond.
Bu’gan’zei agrees to guide Ki’shto’ba and its friends to the Mountain, where the Champion can seek resolution for its guilt and where Is’a’pai’a’s personal quest can finally begin.
The Labors of Ki’shto’ba Huge-Head: Volume Five:
The Wood Where the Two Moons Shine
In the Hidden Fortress Is’a’pai’a at last learns of its origin and of the destiny for which it was hatched – to save its home from a tyrant and its evil Sorcerer/Seer.
However, after the Companions complete the Quest to reach the sea, they find themselves caught up in the Quest for the Golden Fungus, which is set to launch toward the Islands of the West as the volume concludes.
The Labors of Ki’shto’ba Huge-Head: Volume Six:
The Revenge of the Dead Enemy
As the Quest for the Golden Fungus makes its way westward, the Champion of Peace must confront an old foe before certain prophecies can be fulfilled, bringing the Labors of Ki’shto’ba Huge-Head to an unexpected and tragic end.
Fathers and Demons: Glimpses of the Future
In the 28th century, Earth’s first mission to the stars is about to depart.
The crew takes a pre-launch holiday to attend the wedding of a Judish crewmember, an excursion that proves enlightening in many ways.
The mission’s Chief Engineer, however, heads to his own home to try to lay his personal demons to rest; scientific advancements do not guarantee the perfect functioning of the human mind.
Monster Is in the Eye of the Beholder:
Report of the Anthropological Expedition to the Planet Known as Kal-Fa
Three anthropologists make first contact with a species of bizarre intelligent lifeforms.
Each team member reacts in a different way to their strangeness as the story builds toward a disturbing climax and a conclusion with an unsettling twist of perspective.
The Blessing of Krozem
In this fantasy novelette a spirit being called a Troi suggests to the Headman of Greivat Fastness that he might ask the Dreamers for immortality.
But when the Headman approaches the aged Shrine Guardian Gilzara with a request for help in summoning the correct Zem, things do not turn out quite as planned.